Fall des versteckten Skeletts

Variations

Parts

Fall des versteckten Skeletts

Verzauberung — Fall
Wenn dieser Fall ins Spiel kommt, erzeuge einen 2/1 schwarzen Skelett-Kreaturenspielstein und verdächtige ihn. (Er hat Bedrohlichkeit und kann nicht blocken.)
Lösen — Du kontrollierst keine verdächtigten Skelette. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — , opfere diesen Fall: Durchsuche deine Bibliothek nach einer Karte, nimm sie auf deine Hand und mische danach. Aktiviere diese Fähigkeit wie eine Hexerei.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-02-02

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

 

2024-02-02

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

 

2024-02-02

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."

 

2024-02-02

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

 

2024-02-02

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

 

2024-02-02

If a creature is already suspected, suspecting it again won't have any effect.

 

2024-02-02

Each Case has two special keyword abilities: to solve and solved.

 

2024-02-02

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

 

2024-02-02

Once a Case becomes solved, it stays solved until it leaves the battlefield.

 

2024-02-02

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

 

2024-02-02

Cases don't lose their other abilities when they become solved.

 

2024-02-02

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

 

2024-02-02

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

 

2024-02-02

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings