Connecting the Dots

Variations : 1

Parts

Connecting the Dots

Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.

 

"How could I have missed it? The answer was right in front of me all along!"

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2024-02-02

You can pay the cost of "discard your hand" even if your hand contains zero cards.

 

2024-02-02

If Connecting the Dots leaves the battlefield before you activate its last ability, any cards exiled by its triggered ability remain exiled face down for the rest of the game. (You still can't look at them.) If you somehow return the same Connecting the Dots to the battlefield, it will be a different object with no connection to those face-down cards.

 

2024-02-02

Each Connecting the Dots you control has its own set of face-down exiled cards. Connecting the Dots's last ability puts only those cards into your hand, not those of any other Connecting the Dots.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.40
High$20.00
Market$0.28
Direct Low$0.27
Buy at TCGPlayer

Other Printings

 NormalFoil
Murders at Karlov Manor Promos
Murders at Karlov Manor Promos$0.63

Pricing data provided by TCGPlayer