Anzrag, el Terretopo

Variations : 1

Parts

Anzrag, el Terretopo

Criatura legendaria — Deidad topo
8 / 4
Siempre que Anzrag, el Terretopo sea bloqueado, endereza cada criatura que controlas. Después de esta fase de combate, hay una fase de combate adicional.
: Anzrag debe ser bloqueado cada combate este turno si se puede.

 

Sus garras excavan las profundidades de la civilización.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-02-02

If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

 

2024-02-02

If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

 

2024-02-02

If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

 

2024-02-02

Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings