Cible pratique

Variations : 1

Parts

Cible pratique

Enchantement — aura
Enchanter : créature
Quand la Cible pratique arrive sur le champ de bataille, suspectez la créature enchantée.
La créature enchantée gagne +1/+1.
: Renvoyez la Cible pratique depuis votre cimetière dans votre main.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-02-02

If a creature is already suspected, suspecting it again won't have any effect.

 

2024-02-02

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

 

2024-02-02

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

 

2024-02-02

If Convenient Target leaves the battlefield, the creature it was enchanting will still be suspected until that creature leaves the battlefield or another effect causes it to no longer be suspected.

 

2024-02-02

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

 

2024-02-02

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings