Modern Masters 2015 (mm2) | ||
#222 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 迫撃鞘生体武器(この装備品が戦場に出たとき、黒の0/0の細菌・クリーチャー・トークンを1体戦場に出し、その後これをそれにつける。) 装備しているクリーチャーは、+0/+1の修整を受けるとともに「このクリーチャーを生け贄に捧げる:クリーチャー1体かプレイヤー1人を対象とする。このクリーチャーはそれに1点のダメージを与える。」を持つ。 装備
LegalitiesLegal Duel Brawl Penny Predh Legacy Modern Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Future Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf you sacrifice the equipped creature to deal 1 damage to a target permanent or player, the damage is dealt by the creature as it last existed on the battlefield.
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
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