Alliance improbable

Variations

Parts

Alliance improbable

Enchantement
À chaque fois que vous piochez votre deuxième carte à chaque tour, créez un jeton de créature 1/1 bleue Peuple fée avec le vol.
: Piochez une carte, puis défaussez-vous d'une carte.

 

« J'ai accepté d'éclairer sa route tant qu'il assurerait mes arrières. » —Squill, pixie de Brumegué

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-10-04

If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.

 

2019-10-04

The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.

 

2019-10-04

If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Throne of Eldraine