Duergar Mago Ambulante

Variations

Parts

Duergar Mago Ambulante

Creatura — Sciamano Nano
2 / 2
Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Montagne, puoi distruggere un artefatto bersaglio.
Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Pianure, puoi distruggere un incantesimo bersaglio.

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2008-08-01

Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.

 

2008-08-01

Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

 

2008-08-01

Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.

 

2008-08-01

Both abilities trigger at the same time. You can put them on the stack in any order.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander 2011
Eventide