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#84 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Wicked SlumberConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsWicked Slumber can target creatures that are already tapped.
If you choose two target creatures, but one of them is an illegal target as Wicked Slumber resolves, the illegal target will be unaffected. You'll put both stun counters on the remaining legal target. If both targets become illegal, Wicked Slumber won't resolve at all.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
Tapping a multicolored creature using convoke will pay for
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
If a creature you control has a mana ability with
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