ドラーナとリンヴァーラ

Variations : 1

Parts

ドラーナとリンヴァーラ

伝説のクリーチャー — 吸血鬼・天使
3 / 4
飛行、警戒
対戦相手がコントロールしているクリーチャーの起動型能力は起動できない。
これは、対戦相手がコントロールしているすべてのクリーチャーのすべての起動型能力を持つ。あなたはそれらの能力を起動するためにマナを望む色のマナであるかのように支払ってもよい。

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Alchemy
Oldschool
Premodern
Paupercommander

Rulings

2023-04-14

Drana and Linvala gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities; they have colons in their reminder texts.

 

2023-04-14

Once an ability has been activated, it doesn’t matter if Drana and Linvala loses that ability because the opposing creature with that ability leaves the battlefield (or, more optimistically, you gain control of it).

 

2023-04-14

If multiple players control a Drana and Linvala, exactly what abilities each of them has can get complex, based on what order they entered the battlefield. However, as none of those abilities can be activated, we won’t waste a lot of your time getting into it.

 

2023-04-14

If an activated ability references the creature that has it by name, treat Drana and Linvala’s version of that ability as though it referenced Drana and Linvala by name instead. For example, if an opponent controls Onakke Javelineer, Drana and Linvala has the ability “: Drana and Linvala deals 2 damage to target player or battle.”

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings