Kreatur — Elementarwesen
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Wenn die Schlittermuse das Spiel verlässt, bestimme einen Gegner. Falls dieser Spieler mehr Karten als du auf der Hand hast, ziehe so viele Karten, wie die Differenz beträgt.
Herbeirufen


(Du kannst diesen Zauber für seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.)
Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
You choose an opponent when the ability resolves. Once you determine how many more cards than you that player has, that number is locked in as the amount you'll draw.
If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.