Morningtide (mor) | ||
#124 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Gilt-Leaf Archdruid3 / 3 Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsSince the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
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