Morningtide (mor)

#72 ⸱ Uncommon ⸱ French
Garde noire d'Oona

Variations

Parts

Garde noire d'Oona

Créature : peuple fée et gredin
1 / 1
Vol
Chaque autre créature Gredin que vous contrôlez arrive en jeu avec un marqueur +1/+1 supplémentaire sur elle.
À chaque fois qu'une créature que vous contrôlez avec un marqueur +1/+1sur elle inflige des blessures de combat à un joueur, ce joueur se défausse d'une carte.

 

 

 

Legalities

Legal
Duel
Brawl
Predh
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2008-04-01

If Oona's Blackguard enters at the same time as another Rogue (due to Living End, for example), that creature doesn't get a +1/+1 counter.

 

2008-04-01

The effects from more than one of these cards are cumulative. That is, if you have two Oona's Blackguard on the battlefield, Rogue creatures you control enter with two additional +1/+1 counters on them.

 

2008-04-01

If a Rogue would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Rogue would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.

 

2008-04-01

The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Zendikar Rising Commander