Multiverse Legends (mul) | ||
#64 ⸱ Rare ⸱ Spanish |
![]() Variations— Parts— | Yorion, Nómada del Cielo4 / 5 Compañero — Tu mazo inicial contiene al menos veinte cartas más que el tamaño mínimo de mazo. (Si esta carta es el compañero que eliges, puedes pagar Vuela. Cuando Yorion entre al campo de batalla, exilia cualquier cantidad de otros permanentes que no sean tierra de los que eres propietario y controlas. Regresa esas cartas al campo de batalla al comienzo del próximo paso final.
LegalitiesLegal Duel Brawl Penny Legacy Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander Penny Banned Modern RulingsYour minimum deck size is forty cards for Limited events (such as Booster Draft and Sealed Deck) and sixty cards for Constructed events (such as Standard or casual freeform play). Certain variants may have other minimums. The Commander variant requires exactly one hundred cards, so Yorion can never be your chosen companion in a Commander game.
If you reveal a companion outside the game, for as long as it remains there, you may pay
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
You choose which permanents to exile as Yorion's triggered ability resolves. No player may take action between the time you choose the permanents and the time they're exiled.
Paying
You can't exile permanents you control but don't own, or permanents that you own but don't control.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
Auras attached to the exiled permanents will be put into their owners' graveyards. Equipment attached to the exiled permanents will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. Once the exiled permanents return, they're considered new objects with no relation to the objects that they were.
Paying
If you reveal a companion outside the game, for as long as it remains there, you may pay
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay
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