Assurance-vie

Variations : 1

Parts

Assurance-vie

Enchantement
Extorsion (À chaque fois que vous lancez un sort, vous pouvez payer . Si vous faites ainsi, chaque adversaire perd 1 point de vie et vous gagnez autant de points de vie.)
À chaque fois qu'une créature non-jeton meurt, vous perdez 1 point de vie et vous créez un jeton Trésor.

 

Tout l'argent du monde ne vous achètera pas un pouls.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-01-12

You may pay a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.

 

2024-01-12

The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.

 

2024-01-12

The extort ability doesn't target any player.

 

2024-01-12

The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Duskmourn: House of Horror Commander
Outlaws of Thunder Junction Commander