静刃の鬼

Variations

Parts

静刃の鬼

クリーチャー — デーモン・忍者
6 / 5
忍術 , あなたがコントロールしていてブロックされなかった攻撃クリーチャー1体を手札に戻す:あなたの手札にあるこのカードをタップ状態かつ攻撃している状態で戦場に出す。)
静刃の鬼がプレイヤー1人に戦闘ダメージを与えるたび、あなたはそのプレイヤーの手札を見る。あなたはそれらのカードの中から呪文1つを、マナ・コストを支払うことなく唱えてもよい。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2012-06-01

If you cast a permanent spell this way, it will enter under your control when it resolves. If you cast an instant or sorcery spell this way, that card will be put into its owner's graveyard when it resolves.

 

2012-06-01

If you cast a card without paying its mana cost, you can't choose to cast it for any alternative costs, such as evoke or the alternative cost provided by the morph ability. If it has in its mana cost, X must be 0. However, you can pay optional additional costs, such as kicker, and you must still pay mandatory additional costs, such as the one on Fling.

 

2012-06-01

The nonland card you cast via the triggered ability is cast as part of the resolution of that ability. Timing restrictions based on the card's type are ignored. Other restrictions, such as "Cast [this card] only during an opponent's turn," are not.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Outlaws of Thunder Junction Commander
Commander 2018
Planechase 2012