巣ごもりの地

Variations

Parts

巣ごもりの地

土地
を加える。
, :あなたがコントロールしているパーマネント1つと、それでないパーマネント1つを対象とする。その前者の上からカウンター1個を、その後者の上に動かす。起動はソーサリーとしてのみ行う。

 

まだら模様の毛は強固な毛皮となる。弱い歯は鋭い牙となる。仔の遊びは生の戦いとなる。

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Timeless
Vintage

Rulings

2020-04-17

The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.

 

2020-04-17

If either permanent becomes an illegal target, no counter is removed or put.

 

2020-04-17

You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

 

2020-04-17

To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Modern Horizons 3
Modern Horizons 3
Fallout
Fallout
Commander 2020