Процессия Клубящегося Тумана

Variations : 1

Parts

Процессия Клубящегося Тумана

Мгновенное заклинание
В качестве дополнительной стоимости разыгрывания этого заклинания вы можете изгнать любое количество синих карт из вашей руки. Разыгрывание этого заклинания стоит на меньше за каждую карту, изгнанную таким образом.
Не более X целевых существ уходят в противофазу. (Пока они в противофазе, с ними надо обращаться, как будто они не существуют. Каждое из них выходит из противофазы до того, как контролирующий его игрок разворачивает свои перманенты во время своего следующего шага разворота.)

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2022-02-18

You may exile more cards than necessary for March of Swirling Mist's first ability, but you can't reduce the mana it costs to less than this way.

 

2022-02-18

Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

 

2022-02-18

As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

 

2022-02-18

An attacking or blocking creature that phases out is removed from combat.

 

2022-02-18

The mana value of March of Swirling Mist while it's on the stack is the value chosen for X plus 1, no matter how much mana you actually paid to cast it.

 

2022-02-18

If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

 

2022-02-18

Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

 

2022-02-18

Choices made for permanents as they entered the battlefield are remembered when they phase in.

 

2022-02-18

Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no “leaves the battlefield” or “enters the battlefield” abilities will trigger.

 

2022-02-18

Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings