魂の導管

Variations

Parts

魂の導管

アーティファクト
, :プレイヤー2人を対象とし、それらのプレイヤーのライフの総量を交換する。

 

「お前は、自我に不健全な愛着があるようだ。 私が直してやろう。」 ――統合の実行者、マルカトール

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2011-06-01

If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.

 

2011-06-01

When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if Player A has 5 life and Player B has 3 life before the exchange, Player A will lose 2 life and Player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.

 

2011-06-01

In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, the teams will end up exchanging life totals. If the two targeted players are teammates, nothing will happen.

 

2011-06-01

If one of the targeted players is an illegal target when the activated ability tries to resolve, the exchange won’t happen. Neither player’s life total will change.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings