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Archenemy Schemes (oarc)

#44★ ⸱ Common ⸱ English
Your Puny Minds Cannot Fathom

Variations

Parts

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

 

"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Rulings

2010-06-15

If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.

 

2010-06-15

The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.

 

2010-06-15

What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
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