Jeu d'esprits

Variations

Parts

Jeu d'esprits

Enchantement
Au début de votre entretien, si vous avez 200 cartes ou plus dans votre bibliothèque, vous gagnez la partie.

 

Le magicien qui a lu un millier d'ouvrages est puissant. Le magicien qui a mémorisé un millier d'ouvrages est fou.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Premodern
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Standardbrawl
Paupercommander

Rulings

2012-07-01

Battle of Wits has an “intervening ‘if’ clause.” This means that if you don’t have 200 or more cards in your library at the beginning of your upkeep, the ability won’t trigger. If the ability does trigger, but you have fewer than 200 cards in your library when the ability resolves, the ability will do nothing.

 

2012-07-01

In tournaments, you must be able to shuffle your entire deck within a reasonable amount of time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Magic 2013
Ninth Edition