Zona d'Isolamento

Variations

Parts

Zona d'Isolamento

Incantesimo
Quando la Zona d'Isolamento entra nel campo di battaglia, esilia una creatura o un incantesimo bersaglio controllati da un avversario finché la Zona d'Isolamento non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.)

 

Se opportunamente allineati, gli edri si trasformano in potenti vincoli.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2016-01-22

Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

 

2016-01-22

If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

 

2016-01-22

If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

 

2016-01-22

In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

 

2016-01-22

The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings