Phyrexia: All Will Be One (one)

#168 ⸱ Uncommon ⸱ Portuguese
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Variations

Parts

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Feitiço
Olhe os seis cards do topo de seu grimório. Coloque até dois cards de terreno dentre eles no campo de batalha virados e o restante no fundo de seu grimório em ordem aleatória. Se você tiver colocado menos de dois terrenos no campo de batalha dessa forma, prolifere um número de vezes igual à diferença. (Escolha qualquer número de permanentes e/ou jogadores. Em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Alchemy
Oldschool
Premodern
Paupercommander

Rulings

2023-02-04

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

 

2023-02-04

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

 

2023-02-04

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

 

2023-02-04

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

 

2023-02-04

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

 

2023-02-04

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

 

2023-02-04

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

 

2023-02-04

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

 

2023-02-04

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

 

2023-02-04

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

 

2023-02-04

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

 

2023-02-04

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings