生物 ~非瑞人/士兵
4 / 2
先攻
只要是在你的回合中,由你操控的衍生生物便得+1/+0且具有先攻异能。


:派出一个1/1无色非瑞人/虫械衍生神器生物,且具有下毒1与「此生物不能进行阻挡。」(受到其战斗伤害的牌手还会得到一个中毒指示物。

可用

或2点生命来支付。)
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
If a creature loses first strike after dealing combat damage in the first combat damage step, it won't deal damage in the second combat damage step unless it has double strike.
Any other effects of that damage, such as life gain from lifelink, still apply.
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.