Planechase Anthology Planes (opca) | ||
#47 ⸱ Common ⸱ English |
![]() Variations— Parts— | Lethe LakeAt the beginning of your upkeep, mill ten cards. Whenever chaos ensues, target player mills ten cards.
LegalitiesNot Legal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage RulingsA face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
If you don't have ten cards in your library, you'll put all the cards in your library into your graveyard. The same is true if the targeted player doesn't have ten cards in their library.
A plane card is treated as if its text box included "When you roll
The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
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