Alhammarret, High Arbiter

Variations

Parts

Alhammarret, High Arbiter

Legendary Creature — Sphinx
5 / 5
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2015-06-22

You choose one card name, not one name per opponent.

 

2015-06-22

Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.

 

2015-06-22

Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.

 

2015-06-22

If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.

 

2015-06-22

Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

 

Market Pricing

 NormalFoil
Low$0.14
Median$0.49
High$4.99
Market$0.30
Direct Low
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Other Printings

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Magic Origins Promos
Magic Origins Promos$0.52
Magic Online Promos