Magic Origins (ori) | ||
| #206 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Instintos SelvagensA criatura alvo que você controla recebe +2/+2 até o final do turno. Ela luta contra a criatura alvo que um oponente controla. (Cada uma causa dano igual ao seu poder à outra.)
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Vintage RulingsYou must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
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