Hexerei
Ziehe eine Karte, dann ziehe für jeden anderen Spontanzauber und jede andere Hexerei, den bzw. die du in diesem Zug gewirkt hast, eine Karte.
Aushecken


(Du kannst


bezahlen und diese Karte aus deiner Hand ins Exil schicken. Wirke sie in einem späteren Zug als Hexerei, ohne ihre Manakosten zu bezahlen. Spiele Aushecken wie eine Hexerei.)
If a plotted card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
Lock and Load will count any other instant and sorcery spells you’ve cast this turn. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.