Pyretic Charge

Variations

Parts : 1

Pyretic Charge

Sorcery
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-04-12

If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

 

2024-04-12

Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

 

2024-04-12

If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

 

2024-04-12

You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

 

2024-04-12

Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

 

2024-04-12

Pyretic Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 for each card discarded this way.

 

Market Pricing

 NormalFoil
Low$0.09
Median$0.35
High$501.50
Market$0.25
Direct Low
Buy at TCGPlayer

Other Printings