Outlaws of Thunder Junction Commander (otc) | ||
#166 ⸱ Mythic ⸱ French |
![]() Variations— Parts— | Summum de la promesseVous pouvez lancer jusqu'à une carte d'éphémère ciblée et/ou jusqu'à une carte de rituel ciblée, chacune avec une valeur de mana inférieure ou égale à X, depuis votre cimetière sans payer leur coût de mana. Si un sort lancé de cette manière devait être mis dans votre cimetière, exilez-le à la place. Si X est supérieur ou égal à 10, copiez chacun de ces sorts deux fois. Vous pouvez choisir de nouvelles cibles pour ces copies.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsThe copies that Finale of Promise creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
If the spell that's copied is modal (that is, it says "Choose one—" or the like), the copies will have the same mode or modes. You can't choose different ones.
As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.
You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
A split card that's an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can't be cast a second time.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.
If a spell has
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
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