Ange de l'indemnisation

Variations : 1

Parts

Ange de l'indemnisation

Créature — ange et guerrier
5 / 5
Vol, lien de vie
Quand l'Ange de l'indemnisation arrive sur le champ de bataille, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 4.
Encore (, exilez cette carte de votre cimetière : Pour chaque adversaire, créez une copie jeton qui attaque cet adversaire ce tour-ci si possible. Elle acquiert la célérité. Sacrifiez-la au début de la prochaine étape de fin. N'activez que lorsque vous pourriez lancer un rituel.)

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-04-12

If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.

 

2024-04-12

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

 

2024-04-12

The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.

 

2024-04-12

Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.

 

2024-04-12

If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.

 

2024-04-12

Each token must attack the appropriate player if able.

 

2024-04-12

Opponents who have left the game aren’t counted when determining how many tokens to create.

 

2024-04-12

If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.

 

2024-04-12

If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

 

2024-04-12

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings