Outlaws of Thunder Junction (otj) | ||
| #17 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Erfinderischer Flügelschmied2 / 4 Zu Beginn deines Endsegments und falls du in diesem Zug keinen Zauberspruch aus deiner Hand gewirkt hast und keine Fliegend-Marke auf dem Erfinderischen Flügelschmied liegt, lege eine Fliegend-Marke auf ihn.
LegalitiesNot Legal Alchemy Oldschool Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsAt the beginning of your end step, Inventive Wingsmith’s ability will check to see if you’ve cast a spell from your hand this turn and if Inventive Wingsmith has a flying counter on it. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
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