Hellspur Posse Boss

Variations : 1

Parts : 2

Hellspur Posse Boss

Creature — Lizard Rogue
2 / 4
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2024-04-12

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

 

2024-04-12

If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

 

2024-04-12

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

 

2024-04-12

Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.

 

Market Pricing

 NormalFoil
Low$0.15
Median$0.32
High$20.26
Market$0.26
Direct Low$0.16
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction Promos$0.49

Pricing data provided by TCGPlayer