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Outlaws of Thunder Junction (otj)

#183 ⸱ Common ⸱ English
Spinewoods Paladin

Variations

Parts : 1

Spinewoods Paladin

Creature — Human Knight
5 / 4
Trample
When this creature enters, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Predh
Premodern

Rulings

2024-04-12

If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

 

2024-04-12

Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

 

2024-04-12

Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

 

2024-04-12

You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

 

2024-04-12

If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$20.05
Market$0.05
Direct Low$0.06
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Other Printings