Outlaws of Thunder Junction (otj) | ||
#184 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Stubborn Burrowfiend2 / 2 Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.Saddle 2 (Tap any number of other creatures you control with total power 2 or more : This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsAn ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
| Market Pricing
Other Printings— |