Outlaws of Thunder Junction (otj) | ||
#214 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Kraum, Violent Cacophony2 / 3 Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsSpells that were cast before Kraum entered the battlefield count. If Kraum was the first spell you cast this turn, the next spell you cast this turn is your second spell.
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