Outlaws of Thunder Junction (otj) | ||
#245 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Mobile Homestead3 / 3 This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsOnce a Mobile Homestead that came under your control this turn has legally attacked, causing it to lose haste by removing all Mounts you control won't cause Mobile Homestead to stop attacking.
Putting a land card onto the battlefield with Mobile Homestead's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn.
| Market Pricing
Other Printings— |