Annie Flash, la vétérane

Variations : 1

Parts

Annie Flash, la vétérane

Créature légendaire — humain et gredin
4 / 5
Flash
Quand Annie Flash, la vétérane arrive sur le champ de bataille, si vous l'avez lancée, renvoyez sur le champ de bataille, engagée, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 3 depuis votre cimetière.
À chaque fois qu'Annie Flash devient engagée, exilez les deux cartes du dessus de votre bibliothèque. Vous pouvez jouer ces cartes ce tour-ci.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2024-04-12

Annie Flash's second ability triggers if you cast it from any zone. It doesn't trigger if you put Annie Flash onto the battlefield without casting it.

 

2024-04-12

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

 

2024-04-12

If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.

 

2024-04-12

If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

 

2024-04-12

You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings