伝説のクリーチャー — ビースト・乗騎
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忠実な馬、フォーチュンが戦場に出たとき、占術2を行う。
これが騎乗された状態で攻撃するたび、戦闘終了時に、これと、このターンにこれに騎乗したクリーチャー最大1体を追放する。その後、それらのカードをオーナーのコントロール下で戦場に戻す。
騎乗1
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
Creatures with saddle can attack or block as normal even if they aren't saddled.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
You may activate a permanent's saddle ability even if that permanent is already saddled.