Outlaws of Thunder Junction (otj) | ||
| #200 ⸱ Uncommon ⸱ Japanese | ||
![]() Variations— Parts— | 集いのグリフ1 / 4 飛行、絆魂 集いのグリフが騎乗された状態で攻撃するたび、ターン終了時まで、これは+X/+Xの修整を受ける。Xは、あなたがコントロールしている乗騎の数に等しい。 騎乗3(あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が3以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Penny Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage RulingsAn ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
The value of X is determined as Congregation Gryff’s ability resolves. As long as Congregation Gryff is still on the battlefield at that time, X is likely to be at least 1.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||







