Outlaws of Thunder Junction (otj)

#68 ⸱ Common ⸱ Simplified Chinese
花枪帮袭库客

Variations

Parts

花枪帮袭库客

生物 — 人类/浪客
1 / 4
警戒
只要你本回合中曾犯下罪行,花枪帮袭库客便得+2/+0。(将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。)

 

「当然有风险,但这才是有趣的地方!这个加上钱。加上银行家脸上的表情。」

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Predh
Oldschool
Premodern

Rulings

2024-04-12

A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.

 

2024-04-12

A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.

 

2024-04-12

Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

 

2024-04-12

For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.

 

2024-04-12

The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings