Aether Revolt Promos (paer) | ||
#107s ⸱ Rare ⸱ English |
![]() Variations— Parts : 1 | Greenbelt Rampager3 / 4 When this creature enters, pay
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf you have only one
If you have
Some triggered abilities that state that you "may pay" a certain amount of
If an effect says you get one or more
Some triggered abilities state that you "may pay" a certain amount of
If a spell or ability with one or more targets states that you "may pay" some amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
| Market Pricing
Other Printings— |