Fallout (pip)

#44 ⸱ Rare ⸱ German
Wilder Ghul

Variations

Parts

Wilder Ghul

Kreatur — Zombie, Mutant
2 / 2
Bedrohlich
Immer wenn eine andere Kreatur, die du kontrollierst, stirbt, lege eine +1/+1-Marke auf den Wilden Ghul.
Wenn der Wilde Ghul stirbt, erhält jeder Gegner so viele Verstrahlungsmarken, wie seine Stärke beträgt.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-03-08

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

 

2024-03-08

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

 

2024-03-08

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

 

2024-03-08

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

 

2024-03-08

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

 

2024-03-08

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

 

2024-03-08

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

 

2024-03-08

Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.

 

2024-03-08

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings