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#566 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Robobrain War Mind* / 5 Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of Whenever this creature attacks, you may pay
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsUse the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities that state that you "may pay" a certain amount of
If a spell or ability with one or more targets states that you "may pay" some amount of
Some spells and abilities that give you
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities state that you "may pay" a certain amount of
If an effect says you get one or more
The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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