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Fallout (pip)

#865 ⸱ Rare ⸱ English
Armory Paladin

Variations : 3

Parts

Armory Paladin

Creature — Human Knight
3 / 3
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-03-08

Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.

 

2024-03-08

You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

 

2024-03-08

If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

 

Market Pricing

 NormalFoil
Low$11.31
Median$13.13
High$18.53
Market$10.90
Direct Low$18.53
Buy at TCGPlayer

Other Printings