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#899 ⸱ Rare ⸱ English |
![]() Variations— Parts : 1 | Sentry Bot2 / 5 Flash This spell costs When this creature enters, you get At the beginning of combat on your turn, you may pay
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.
Some spells and abilities that give you
Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.
Some triggered abilities that state that you “may pay” a certain amount of
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you “may pay” some amount of
Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.
Some triggered abilities state that you “may pay” a certain amount of
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
If an effect says you get one or more
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
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