Fallout (pip)

#14 ⸱ Rare ⸱ Japanese
有能な執事、コズワース

Variations : 1

Parts

有能な執事、コズワース

伝説のアーティファクト・クリーチャー — ロボット
2 / 3
あなたがコントロールしているすべての統率者は護法を持つ。
を加える。このマナはオーラや装備品である呪文を唱えるためにしか支払えない。
:あなたがコントロールしていてオーラや装備品である1つを対象とし、あなたがコントロールしているクリーチャー1体を対象とする。その前者をその後者につける。起動はソーサリーとしてのみ行う。

 

「お仕えできて光栄です!」

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-03-08

Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay or see their spell or ability countered.

 

2024-03-08

You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.

 

2024-03-08

As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.

 

2024-03-08

If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.

 

2024-03-08

The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings