Fallout (pip)

#42 ⸱ Uncommon ⸱ Simplified Chinese
辐射蝇大群

Variations

Parts

辐射蝇大群

生物 — 昆虫/突变体
0 / 0
飞行
辐射蝇大群进战场时上面有五个+1/+1指示物。
如果辐射蝇大群于其上有+1/+1指示物时将受到伤害,则防止该伤害,从其上移去等量的+1/+1指示物,然后每以此法移去一个+1/+1指示物,每位牌手便各得到一个拉德指示物。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-03-08

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

 

2024-03-08

If damage that can't be prevented is dealt to Bloatfly Swarm, you still remove that many +1/+1 counters from it, and you still give each player a rad counter for each +1/+1 counter removed this way.

 

2024-03-08

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

 

2024-03-08

Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

 

2024-03-08

The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

 

2024-03-08

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

 

2024-03-08

Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

 

2024-03-08

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

 

2024-03-08

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

 

Market Pricing

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Market
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Other Printings