Kaladesh Promos (pkld) | ||
#204s ⸱ Rare ⸱ English |
![]() Variations— Parts : 1 | Deadlock TrapThis artifact enters tapped. When this artifact enters, you get
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsAfter a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.
Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.
If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.
Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.
A tapped planeswalker can be attacked or dealt damage as normal.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
If an effect says you get one or more
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities state that you "may pay" a certain amount of
Some spells and abilities that give you
Some triggered abilities that state that you "may pay" a certain amount of
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