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#MH1-101 ⸱ Common ⸱ English
Putrid Goblin

Variations

Parts

Putrid Goblin

Creature — Zombie Goblin
2 / 2
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

 

Too stupid to survive, too dumb to die.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-06-14

If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. Putrid Goblin’s persist ability can bring it back again if its -1/-1 counters are removed this way.

 

2019-06-14

Once persist returns the creature, it’s considered a new object with no relation to the object that it was. Auras that were attached to it won’t return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won’t be put on the new creature.

 

2019-06-14

If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won’t be returned to the battlefield.

 

2019-06-14

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.

 

Market Pricing

 NormalFoil
Low$0.23
Median$0.35
High$2.39
Market$0.33
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Jumpstart: Historic Horizons
Modern Horizons$0.26

Pricing data provided by TCGPlayer