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#RNA-190 ⸱ Common ⸱ English |
![]() Variations— Parts— | Lawmage's BindingFlash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Lawmage’s Binding.
Once a creature has attacked or blocked, casting Lawmage’s Binding won’t remove that creature from combat. Similarly, once a creature’s ability has been activated, casting Lawmage’s Binding won’t counter that ability.
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